Particle Simulations

2016

Course:

Masters of Architecture - Year 2, Semester 1 - University of Westminster, London

Desciption:

How does infrastructure currently shape and manage monsoon matter such as rain within the urban system? How might this be reconceptualised and reassembled using the tools of design such as Computational Fluid Dynamics (CFD)? Using CFD, I modelled these attributes and produced a series of simulations and analysis that simultaneously perform hydrologically, accentuated rain's aesthetic properties?

For this series of simulations, the aim was to explore erosion through acid rain by emitting particles onto stacked surfaces and visualising the pressure exerted on these surfaces by the particles. Furthermore, further simulations were conducted by analysing water flowing over a topography, visualising the pressured water exerted. Following the simulations, I then created a series of data visualisations that deconstructed the simulation results through a vector field and pressure analysis.

Team:

Tom Benson  Lead
Professor Lindsay Bremner  Tutor 
Roberto Bottazzi  Tutor

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